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Northstar TitanFall2 Recreation

My aims for this project were to develop my skills in hard surface modeling and learning to add more depth to my texturing process. For this piece I can definitely tell that I need to work on reducing polycount where necessary, for instance in this piece it would be the chest and face. Overall I enjoyed the challenge of creating a character/vehicle mech with many moving parts and am proud of my finished piece.

Northstar turnaround and pilot for scale.

Northstar turnaround and pilot for scale.

UDIMS of the UV texture sheets.

UDIMS of the UV texture sheets.

Ambient Occlusion turnaround

Ambient Occlusion turnaround

Wireframe turn around.

Wireframe turn around.